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- on mouseUp
- global k, s60
- if k = 0 then
- set k to 1
- set the visible of sprite 20 to 0
- set the visible of sprite 19 to 1
- animate("a01-3hs.wav", 19, "A01-3-1.bmp", 5, s60, EMPTY)
- animate(EMPTY, 19, "A01-3-4.bmp", 2, s60, EMPTY)
- animate(EMPTY, 19, "A01-3-4.bmp", 2, s60, EMPTY)
- puppetSprite(19, 0)
- puppetSprite(20, 0)
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 1
- end if
- end
-